
Virtual reality (Virtual Reality, VR) is an artificial world made with the help of hardware and software, transmitted to someone through sensations: vision, hearing, touch, etc. Virtual reality simulates the impact of users on several objects modeled in virtual space, on other users (subjects), whose presence is modeled in virtual space and the response of objects and subjects. The synthesis of properties and virtual reality reactions takes place in real time, which creates a feeling of interaction that is convincing to him. The difference between virtuality and physical reality, which is the individual's inner state, is the procedural interaction between material technical processes and the human mind.
Technology

Virtual reality is technology at the intersection of various fields of science and technology and is a multi-faceted tool that allows you to solve various problems. This opens various ways of implementing VR in various fields.
The industry that uses the most active VR now is the entertainment industry. Having a wide reach to audiences in most countries, the global entertainment industry consists of many other sub-sectors, most of which VR technology can change for the better and attract new audiences.
Taman VR Project
The Taman VR project is a decisive element in the trends in the development of VR technology and augmented reality. VR Park's general partners are Tesla Suit & HTC Vive, whose technology base and software have been built; he has a strong intellectual base for the development, modification and implementation of products stated in the global VR industry market. Currently augmented (AR) and virtual reality (VR) are actively taking over the entertainment industry. Thanks to modern technology, VR provides a completely new type of interaction with the virtual digital world, bringing this direction to a new level in providing sensations and opportunities to realize creative ideas.
Market

Most VR helmets are sold directly to consumers and equipment manufacturers, because they involve the use of products at home, near personal computers. Virtual reality parks for users of new sensations that cannot be accessed at home. Park visitors are free to take any action in the prepared space, without limiting themselves to the length of the cable that connects users to the computer. Also, by using image projections on the retina, it is possible to simulate the feeling of flying or rising. The VR Park allows players to move freely in specially equipped spaces, where at that time the HMD creates a sense of interaction with the virtual world, which contains a series of unlimited special effects that can be placed by the developer.
Payment

VR Pay will allow you to use VR tokens as units for purchasing goods or services in projects created on the platform, which will lead to increased liquidity of tokens. The API will enable the integration of VR products with other products, and allow developers to introduce functions to make in-game purchases using VR tokens. For this purpose, special libraries have been created for rapid integration with the Unreal Engine, as well as a set of Web API methods for self-integration.
VR PAY will be used to process all transactions in the game world, which will make your game purchase costs lower and your data transfer speeds faster. For user convenience, the payment module will be linked to an ICO project account, which allows you to save deposits in tokens and quickly pay for purchases right inside the game, without switching to external payment resources.
Team
1. Kirill Granev
2. German Molchanov
3. Katarina Stabredova
4. Mikhail Gerasimov
5. Oksana Tovstoles
6. Dmitry Turovets
7. Andrew Gillikh
8. Alyona Ivanova
9. Yuriy Lavroushen
10. Alexandra Fefelova
11. Andrew Vinnik
Roadmap
1. Q4 - 2016 Establishment of VR Park company
2. Q1 - 2017 Building System
3. Q2 - 2017 Construction of the system
4. Q3 - 2017 Exploring the market needs of VR
5. Q3 - 2017 Tesla Suit & HTC Vive Technology Solutions
6. Q4 - 2017 Beta Product
7. Q1-Q4 2018 Preparation for Sales Tokens
8. Q1 2019 Sales Tokens
9. Q2 2019 Payments in Cryptocurrency
10. Q3-Q4 2019 Effective promotion and integration
TOKENSALE
Token Symbol: VR
Token Sale Start: 17.04.2019
Token Sale End: 29.05.2019
Tokens for sale: 3,900,000
Tokens Price: $1
Specifications: ERC-20
Soft cap: $800,000
Hard cap: $3,000,000
Sale duration: 42 days
Token Symbol: VR
Token Sale Start: 17.04.2019
Token Sale End: 29.05.2019
Tokens for sale: 3,900,000
Tokens Price: $1
Specifications: ERC-20
Soft cap: $800,000
Hard cap: $3,000,000
Sale duration: 42 days

Information
Website: https://virtualpark.io/
Twitter: https://twitter.com/VRPARKICO
Telegram: https://t.me/vrpark_ico
By: Menthil85
Bitcointalk Profile: https://bitcointalk.org/index.php?action=profile;u=2215446
ETH: 0x1Fa6eFAfD10790Ebc46B13116e6Ea03989C9e5f0
Tidak ada komentar:
Posting Komentar